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A ranger is a warrior of nature who develops hir strength in arms

Hit Points
Hit Dice: 1d10 per level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per level after 1st

Power Points
Power Point Dice: 1d4 per level
Power Points at 1st Level: 4 + your Wisdom modifier
Power Points at Higher Levels: 1d4 (or 3) + your Wisdom modifier per level after 1st

Proficiencies
Armor: All non-metallic light armor and medium armor, shields
Weapons: Simple and martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival

Rangers choose 1 base list and 2 open or closed Channeling lists at Level 1. They learn 1 extra spell list every odd level thereafter. They also gain 1 cantrips from the Druid Spell List at Level 1 and one additional cantrip every 6 levels thereafter.
Rangers can wear Hide Armor without restriction. If they wear scale mail or chain mail, it affects their ability to cast spells.
They can cast any spell in the chosen lists, but it's harder to cast higher level spells.

Table: Class Level Progression
  Lv    Prof    Cantrips    Feature  Notes 
1 +2 1    1 base list, 2 open / closed lists, Natural Explorer 
2 +2 1    Fighting Style
3 +2 1   +1 spell list
4 +2 1    Ability Score Improvement 
5 +3 1   Extra Attack, +1 spell list
6 +3 2   +1 Favored Terrain
7 +3 2    +1 spell list
8 +3 2    Ability Score Improvement, Land's Stride 
9 +4 2    +1 spell list
10 +4 2   +1 Favored Terrain


Natural Explorer
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.
While traveling for an hour or more in your favored terrain, you gain the following benefits:

You choose additional favored terrain types at 6th and 10th level.

Fighting Style
At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Land's Stride
Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.

Soveliss Level 1 Elf Ranger