Back to Essence Magic Users

A magician is a spell caster that manipulates the elements.

Hit Points
Hit Dice: 1d6 per level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per level after 1st

Power Points
Power Point Dice: 1d8 per level
Power Points at 1st Level: 8 + your Intelligence modifier
Power Points at Higher Levels: 1d8 (or 5) + your Intelligence modifier per level after 1st

Proficiencies
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

Magicians choose 3 base lists and 5 open or closed Essence spell lists at Level 1. They have access to Levels 1-10 in each of these spell lists. They also gain 3 cantrips from the 5E rules at Level 1 and one additional cantrip every 5 levels thereafter.
In addition to gaining spell lists through level advancement, Essence users can learn spell lists through adventuring.
After character creation, they have to learn spell list fragments, each of which contains 5 levels of spells. (Levels 1-5, 6-10, etc.) They must learn lower spell levels before they can learn higher levels in a list. (You have to know Levels 1-5 before you can learn 6-10.) They can cast any spell they know, but it's harder to cast higher level spells.

Table: Class Level Progression
  Lv    Prof    Cantrips    Feature  Notes 
1 +2 3   3 base lists, 5 open / closed lists
2 +2 3   +1 spell list fragment 
3 +2 3   +1 spell list fragment 
4 +2 3   +1 spell list fragment, Ability Score Improvement 
5 +3 3   +1 spell list fragment 
6 +3 4   +1 spell list fragment 
7 +3 4   +1 spell list fragment 
8 +3 4   +1 spell list fragment, Ability Score Improvement 
9 +4 4   +1 spell list fragment 
10 +4 4   +1 spell list fragment 


Mialee Level 1 Elf Magician