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A healer is a hybrid spell caster of Channeling and Mentalism that concentrates on healing magic. Ze uses the higher of Wisdom and Charisma to cast spells from hir base lists, and the target uses the lower of hir Wisdom and Charisma saves to resist.

Hit Points
Hit Dice: 1d8 per level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per level after 1st

Power Points
Power Point Dice: 1d8 per level
Power Points at 1st Level: 8 + your Charisma or Wisdom modifier
Power Points at Higher Levels: 1d8 (or 5) + your Charisma or Wisdom modifier per level after 1st

Proficiencies
Armor: Light
Weapons: Simple Weapons
Tools: Healer's Kit
Saving Throws: Charisma, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, Nature, and Religion

Healers choose 2 base lists and 6 open or closed spell lists from either realm at Level 1. They learn 1 extra spell list every even level thereafter. They also gain 2 cantrips from the 5E rules at Level 1 and one additional cantrip every 5 levels thereafter.
They can cast any spell up to their level in any list, but are only proficient in the chosen lists. On Channeling lists in which the caster is proficient, ze can cast spells of any level.

Table: Class Level Progression
  Lv    Prof    Cantrips    Feature  Notes 
1 +2 3   3 base lists, 5 open / closed lists
2 +2 3   +1 spell list 
3 +2 3   +1 spell list
4 +2 3   +1 spell list, Ability Score Improvement 
5 +3 3   +1 spell list
6 +3 4    +1 spell list
7 +3 4    +1 spell list
8 +3 4    +1 spell list, Ability Score Improvement 
9 +4 4    +1 spell list
10 +4 4   +1 spell list 


Iskara Level 1 Healer