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A druid gains hir power from the force of Nature instead of from an external deity or ideal.

Hit Points
Hit Dice: 1d8 per level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per level after 1st

Power Points
Power Point Dice: 1d8 per level
Power Points at 1st Level: 8 + your Wisdom modifier
Power Points at Higher Levels: 1d8 (or 5) + your Wisdom modifier per level after 1st

Proficiencies
Armor: Non-metallic light armor, medium armor, shields
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism Kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

Druids choose 4 base lists and 6 open or closed Channeling lists at Level 1. They learn 1 extra spell list every odd level thereafter. They also gain 2 cantrips from the 5E rules at Level 1 and one additional cantrip every 5 levels thereafter.
They can cast any spell in the chosen lists, but it's harder to cast higher level spells.

Table: Class Level Progression
  Lv    Prof    Cantrips    Feature  Notes 
1 +2 2   4 base lists, 6 open / closed lists
2 +2 2   Wild Shape
3 +2 2   +1 spell list
4 +2 2    Ability Score Improvement, Wild Shape Improvement 
5 +3 2   +1 spell list
6 +3 3    
7 +3 3    +1 spell list
8 +3 3    Ability Score Improvement, Wild Shape Improvement 
9 +4 3    +1 spell list
10 +4 3    


Wild Shape
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

Beast Shapes
Level Max CR Limitations Example
2nd 1/4   No flying or swimming speed    Wolf 
4th 1/2   No flying speed    Crocodile 
8th 1   -    Giant Eagle 

You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
While you are transformed, the following rules apply:


Vadania Level 1 half-elf druid