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A cleric is a holy warrior focused primarily on hir spell work.
Hit Points
Hit Dice: 1d8 per level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per level after 1st
Power Points
Power Point Dice: 1d8 per level
Power Points at 1st Level: 8 + your Wisdom modifier
Power Points at Higher Levels: 1d8 (or 5) + your Wisdom modifier per level after 1st
Proficiencies
Armor: Non-metallic light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion
Clerics choose 4 base lists and 6 open or closed Channeling lists at Level 1. They also choose 3 lists from the Domain Lists; these are considered base lists for the cleric. (All other domain lists are considered other profession base lists.) They learn 1 extra spell list every odd level thereafter. They also gain 3 cantrips from the 5E rules at Level 1 and one additional cantrip every 5 levels thereafter.
They can cast any spell in the chosen lists, but it's harder to cast higher level spells.
Clerics can wear Hide Armor without restriction. If they wear scale mail or chain mail, it affects their ability to cast spells.
Table: Class Level Progression
Jozun : Level 1 cleric of the sun
Last edited by ionathas, November 03 2023 04:02:00. Secured game article. You most log in to contribute.