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A cleric is a holy warrior focused primarily on hir spell work.

Hit Points
Hit Dice: 1d8 per level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per level after 1st

Power Points
Power Point Dice: 1d8 per level
Power Points at 1st Level: 8 + your Wisdom modifier
Power Points at Higher Levels: 1d8 (or 5) + your Wisdom modifier per level after 1st

Proficiencies
Armor: Non-metallic light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion

Clerics choose 4 base lists and 6 open or closed Channeling lists at Level 1. They also choose 3 lists from the Domain Lists; these are considered base lists for the cleric. (All other domain lists are considered other profession base lists.) They learn 1 extra spell list every odd level thereafter. They also gain 3 cantrips from the 5E rules at Level 1 and one additional cantrip every 5 levels thereafter.
They can cast any spell in the chosen lists, but it's harder to cast higher level spells.
Clerics can wear Hide Armor without restriction. If they wear scale mail or chain mail, it affects their ability to cast spells.

Table: Class Level Progression
  Lv    Prof    Cantrips    Feature  Notes 
1 +2 3   4 base lists, 6 open / closed lists, 3 domain lists 
2 +2 3    
3 +2 3   +1 spell list
4 +2 3    Ability Score Improvement 
5 +3 3   +1 spell list
6 +3 4    
7 +3 4    +1 spell list
8 +3 4    Ability Score Improvement 
9 +4 4    +1 spell list
10 +4 4    


Jozun : Level 1 cleric of the sun