Players have access to stat blocks for each variety of minor NPC they face. These blocks contain the following information:
- AC - The minion's Armor Class for attack rolls. If the value has any conditional bonuses, like a shield, these should be listed.
Note that the minon's AC is negotiable. If you do something to restrict the minion's movement or bind hir limb, it may be possible to reduce the AC by 2. Similarly, if the minion foregoes attacking or other actions in favor of concentrating on defense, the AC may increase by 2.
- HP Threshold - How many hit points you must deal on a successful attack to bring down the minion with a single strike.
If a PC deals damage greater than or equal to the Threshold, the minion goes down with one hit.
If a PC deals less damage than the Threshold, the minion becomes Bloodied after one hit; if ze is already Bloodied, ze goes down with the second hit.
- Saves - The minion's Saving Throws. This may be broken down into Mental, which includes Int, Wis, and Cha saves; and Physical, which includes Str, Dex, and Con. If only a single value is shown, all saves are the same.
If a PC's spell or attack is greater than or equal to the Save, the minion suffers its full effect.
If a PC's spell or attack is less than the Save, the minion suffers reduced effect, per the spell rules.