Magic-User Spells
1st Level Spells
Detect Magic (Divinalion)
Level: 1
Range: 0
Duration: 2 rounds/level
Area of Effect: 1" path, 6" long
Components: V, S
Casting Time: 1 segment
Saving Throw: None
Explanation/Description: The only differences between this spell and the first level cleric detect magic spell ore noted above (duration, area of effect, and no material component).
Magic Missile (Evocation)
Level: 1
Range: 6" + 1'/level
Duration: Special
Area of Effect: One or more creatures in a 10 square foot area
Components: V, S
Casting Time: 1 segment
Saving Throw: None
Explanation/Description: Use of the magic missile spell creates one or more magical missiles which dart forth from the magic-user's fingertip and unerringly strike their target, Each missile does 2 to 5 hit points (d4-H ) of damage, If the magic-user has multiple missile capability, he or she can have them strike a single target creature or several creatures, as desired. For each level of experience of the magic-user, the range of his or her magic missile extends 1" beyond the 6" base range. For every 2 levels of experience, the magic-user gains on additional missile, Le, 2 at 3rd level, 3 at 5th level, 4 at 7th level, etc.
Protection From Evil [Abjuration) Reversible
Level: 1
Range: Touch
Duration: 2 rounds/level
Area of Effect:Creature touched
Components: V, S, M
Casting Time: 1 segment
Saving Throw: None
Explanation/Description: With the differences shown above, and the requirement of powdered iron and silver as the material components for tracing the magic circle for protection from evil, the spell is the same as the first level cleric protection from evil spell {q.v.).
Read Magic (Divination) Reversible
Level: 1
Range: 0
Duration: 2 rounds/level
Area of Effect: Special
Components: V, S, M
Casting Time: I round
Saving Throw: None
Explanation/Description: By means of a read magic spell, the magic-user is able to read magical inscriptions on objects — books, scrolls, weapons and the like — which would otherwise be totally unintelligible to him or her. (The personal books of the magic-user, and works already magically read, are intelligible.) This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a curse scroll. Furthermore, once the spell is cast and the magic-user has read the magical inscription, he or she is thereafter able to read that particular writing without recourse to the use of the read magic spell. The duration of the spell is 2 rounds per level of experience of the spell caster. The material component for the spell is a clear crystal or mineral prism. Note that the material is not expended by use. The reverse of the spell, unreadable magic, makes such writing completely unreadable to any creature, even with the aid of a read magic, until the spell wears off or the magic is dispelled. The material components for the reverse spell are a pinch of dirt and a drop of water.
2nd Level Spells
Spell Descriptions
Last edited by CSeiberlin, August 30 2023 05:17:34. Open game article. You can edit it once you log in.