Non-Lethal Combat: Wrestling
Calculating Character's Wrestling Rating (WR)
- Divide character level by two, round up.
- Add the bonuses (or sub penalties) for STR and DEX scores.
- Unmodified AC (no DEX or magic adjusts) and add the result to total.
Each opponent involved in wrestling (attacking or defending) makes a simple d20 roll each round. If the character is trying to wrestle, he adds his WR to the roll. You can find your WR score on your character sheet. If he is trying to do something else (such as strike, use a dagger, etc.), he does not add his WR to the roll that round. The highest roll wins the round. Ties are considered a draw for that round, neither gaining advantage. Wrestling can take several rounds to resolve to a winner. Contestants move up and down a status scale depending on how well they are doing. The scale moves from free, to grabbed, to takedown, to pinned. Both targets are considered "free" when the wrestling begins.
A pinning character can inflict d6 damage plus STR bonus if he chooses. The victim must make a save vs death ray to avoid all damage that round. A natural 20 indicates an escape from the pin. If a group have pinned a character, they can all inflict damage, but the victim only gets one save roll.
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