LEARNING NEW NONWEAPON PROFICIENCIES
To learn a new skill is difficult. A skill roll will be made at a +6 penalty to the roll and the skill noted on your character sheet. I am dispensing with the whole you get X number of skills at so and so level... your character can attempt certain skills at any time in game. There is a penalty when the character is not proficient in the skill and that is a +6 to the skill roll. If the skill roll is a success, the character can attempt the skill again later [a week] with a +5 penalty, and so on until there are no penalties and at that point, the character is proficient in that skill. This will be the only way characters gain new non-weapon skill proficiencies, through posting the action. So, with lucky rolls, a character can learn a new skill in only six weeks.
CONTINUED TRAINING IN A SKILL
A player may wish to continue training in a skill, such as cooking for example. The character pays the standard 100gp and gives a week of game time. The roll against an unmodified ability score. If failed to roll under the ability score, another week is spent at half the cost to roll again. If rolling a second time, a -2 is applied to the dice roll. If that fails, another week at half cost to roll again, this time with a -4 bonus modifier to the dice roll. Third time is either the charmed success or complete failure, indicating the character cannot learn the skill... period.
A successful roll adds a bonus +1 to the skill score. It also gives some kind of perk. For example cooking. A normal cooking skill can be used to cook simple common meals. Additional training allows the cooking of uncommon meals. Further training and a chef could cook rare meals, or even epic meals fit for the Ri Ard. The highest level that can be obtained is a score of 19. A 1 rolled is always a failure on a skill.
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