Home-brewed Rule
RUNNING JUMP
You can run/jump a number of rounds equal to your 1/2 CON score before fatigued and unable to do more. Its some serious exertion.
Armor will affect distance jumped and how long you can do it.
Light armor - 2d6+lvl CON score no. of times
Medium armor- 1d6 1/2CON score
Heavy armor - 1d4 1/4CON score
*magic armor moves weight catagory one spot lighter. Heavy becomes medium, etc.
RUNNING
You can run a number of rounds equal to your CON score.
Running speed is also affected by armor!
Light armor - 3x MV in feet per round
Medium armor - 2x MV
Heavy armor - 1.5x MV
*magic armor moves weight catagory to one lighter.
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