Home-brewed Rule

RUNNING JUMP
You can run/jump a number of rounds equal to your 1/2 CON score before fatigued and unable to do more. Its some serious exertion.

Armor will affect distance jumped and how long you can do it.

Light armor - 2d6+lvl  CON score no. of times
Medium armor- 1d6   1/2CON score
Heavy armor - 1d4   1/4CON score

*magic armor moves weight catagory one spot lighter. Heavy becomes medium, etc.


RUNNING
You can run a number of rounds equal to your CON score.

Running speed is also affected by armor!

Light armor - 3x MV in feet per round
Medium armor - 2x MV
Heavy armor - 1.5x MV

*magic armor moves weight catagory to one lighter.




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