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UNARMED COMBAT: FISTICUFFS
When one character hits another in unarmed combat, this is called striking or fisticuffs. An unarmed strike may end in a stunning or a knockout.
Striking Procedure Checklist |
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1. The player announces in their post the intent to strike. The character can strike with fist, foot (kick), head (butt), or knee. If he intends to use a fist , the character must be empty-handed, or may drop or put away an item in his striking hand |
2. Normal initiative and attack roll procedures executed. |
3. If the strike hits, the character does the base damage of 0 plus bonuses from high strength. |
4. A victim hit by a strike must roll a d20, subtract CON score from the roll. If total is 1 or more, the victim is stunned for a round. Also, a save vs death ray with a +4 bonus to the roll, or suffer a knockout. The duration of a knockout is simply the resulting difference in the d20 minus CON roll in combat rounds |
Stun Effects- Cannot attack until the stun wears off.
- Movement reduced to one-third normal.
- -4 penalty to saves.
- +4 penalty to armor class.
- Cannot concentrate, i.e. cast spells, etc.
- Cannot use general skills.
- Weapon mastery reduced to basic level.
Knockout Effects
- Unconsciousness duration of rounds equal to the d20 minus CON value in minutes.
Home-brew Rules
- A character may pull their punch when striking (if one has STR bonus) to do no damage.
- An attacker's STR bonus is applied as a penalty for saves vs death ray for knockouts.
- Objects in hand (roll of coins, etc.) inflict a -2 penalty to a victim's save vs death ray for knockouts.
- Regeneration will reduce duration of knockouts.
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Last edited by Jhaelin, November 02 2024 23:33:49. Open game article. You can edit it once you log in.
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