MOVEMENT THROUGH A CROWDED CORRIDOR

When exploring a dungeon with a larger sized party things can become crowded quickly when in corridors and small spaces. There are rules in later editions concerning this, but none in the basic ruleset.

When characters are 2 abreast in a 10ft corridor, they are generally not much more than 2 feet wide, giving 6 feet of active space for a character behind to move through. If characters are co-operative, then movement back and forward should be allowed.

The difficulty comes with combat resolution. I will continue to resolve the combat scenes by initiatives. That means that it is still possible to be blocked if there is not enough room for all movement in a space, including opposition movement. If there are three open squares and five moving, two will be blocked. That sort of thing.

Simply as a game mechanic, a forward character cannot block movement past them into an open space by another character, nor can a character be "forced" from a position by another character.

Movement through a crowded space, generally a corridor, is at 1/2 movement.



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