LIGHTING AND DARK VISION

Most dungeons are dark and it is necessary for characters to bring their own light source with them. A torch or lantern will cast light 30 feet in all directions. A torch will burn out in 6 turns (1 hour); a lantern filled with one flask of oil will burn out in 24 turns (4 hours). It is important to remember which characters are carrying light sources. A character could not, for example, carry a lit torch, a drawn sword, and a shield at the same time.

As defined within this game, Dark vision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Dark vision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, dark vision subjects a creature to gaze attacks normally. The presence of light does not spoil dark vision.

Characters listed in the PHB or DMG with infra-vision, have dark vision in this game.  No player characters (PCs) have infra-vision.

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