POSTING FORMAT
GAME MECHANICS
- The Round and Initiative
- Sleeping or Unconscious
- A Stunned Character
- A Prone Character
- A Deaf or Blinded Character
- A Paralyzed Character
- Movement and Escape
- Movement Through a Crowded Corridor
- Lighting and Darkvision
- Encumbrance
- Perception and Investigation
- Training for New Skills
- Spell Points and Recovery of
- Learning New Spells
- Spell Components
- Trade Bars & Guild Writs (Wealth Management)
- Magic Item Acquisition and Distribution
COMBAT MECHANICS
- Parrying
- Fighting Withdrawal
- Retreating
- Evading an Attacker
- Swapping Weapons
- Healing
- 2-Weapon Combat
- Non-Lethal Combat
- Wrestling
- Critical Hits and Fumbles
- Ambidexterity
- Weapon Skill Training
- Weapon Skill: MELEE HAND-HELD WEAPONS EASILY THROWN
- Weapon Skill: HAND-HELD MELEE WEAPONS (RARELY THROWN)
- Weapon Skill: RANGED WEAPONS
- Weapon Skill: HAND-HELD MELEE WEAPONS
- Weapon Skill: SPECIAL EFFECTS AND ABILITIES
- Weapon Mastery Despair Effect
- Unskilled Weapon Use
- Combat Missile Fire
- Bow: Rate of Fire
- Bow: Nocked Arrow
- Bow: Pulled Arrow
- Bow: Precise Aim
- Friendly Fire
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