HEALING

One can heal naturally, or magically.  Magical healing is self explanatory.  Natural healing is at a rate of 1hp per day of "low activity", meaning nothing more than walking or casual riding of a mount.  If one spends the day at "bed-rest", meaning no activity other than eating, then one can gain 3hp in a day (24hrs).  Any character with both a Healing skill and Herbalism skill can stack 1d3 hp to the healing for the day.

Healing skill will recover 1d3hp on any wound as long as it is applied within ONE round of the injury.  The skill cannot recover more hit points than was was taken, so if you suffered two hit points damage and a healing skill rolls a 3... you get two back.

Potions
A normal magical healing potion will close wounds to stabilize a character, even if the healing power of it does not get them above zero hit points.

A common healing potion will heal 4-10 hit points (2d4+2) and cannot be divided.

An extra-healing potion (Uncommon) will heal 6-15 hit points (3d4+3) and can be divided.

A superior healing potion (Rare) will heal 12-30 hit points (6d4+6) and can be split into three portions. Each portion heals as if an extra-healing potion and cannot be divided further.



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