A GLOSSARY OF TERMS USED IN THIS GAME WORLD
Ald | The "Eldest", a title of respect for the local repository of history such as a sage. Or, one usually holding of a position of power within smaller villages (alderman) |
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Anduilleaf | A plant from which an addictive and powerful narcotic can be obtained. |
Banrion | Queen |
Bantiarna | The feminine form of tiarna, "lady" rather than "lord" |
Black Haunts | The spirits of the dead who come and take the souls of the living when it's their time to die. Children stories? |
Blood Wolves | Huge hairless wolves that walk almost upright. Their forelimbs are longer than their back ones. They prey on unwary travelers |
Brathair | Title for males who have dedicated themselves to the Order of Innishfeirm (Monks). |
Bunus Muintir | The "original people", the tribes who first came to Talamh an Ghlastrea, and whose remnants still can be found in the hidden places. (Tribes and Druids) |
Ceili giallnai | The lower grade vassels of the Ri |
Clannhra | The Taisteal (plains barbarian) title for the female head of the clan |
Clannhri | The Taisteal (plains barbarian) title for the male head of the clan |
Comhairle of Tiarna | The Council of Lords, the actual governing body of Innish Thuaidh |
Creneach | Literally, "clay beings", a race of sentient beings who inhabit the mountains near Thall Coill |
Daoine | Literally, "the people", the society of the civilized Tuatha |
Draiodoir | Those consecrated to serve the "Mother Creator", in essence, the druidic priesthood |
Fia Stoirm | Storm Deer, a giant deer, previously thought to be extinct |
Filleadh | The "Coming Back", the prophesied return of harmony with Mother Creator |
Garda | The police of the large cities, or the personal protectors of a tiarna, also a term for "guard", the plural is gardai |
Innishlander | The "peoples" of the isles of Innish Thuaidh |
Kala bark | An analgesic used for headaches and minor pain, non-addictive, but not anywhere near as strong as anduilleaf |
Klaastanak | The "meeting of the clans" for the Taisteal, which takes place once every decade in Thall Mor-roinn; it is at the Klaastanaks that the business of the clans take place |
Lamh Shabhala | A prophesied process of ascension to what is believed to be godhood |
Maidin maith | "Good morning!" |
Milaran | A breakfast griddle cake from Innish Thuaidh, sprinkled with molasses and spices |
Miondia | The lesser gods |
Morceint | A fairly large denomination coin of the Tuatha |
Oenach | An assembly held on regular occasions to transact the private and public business of the Tuath; after the death of a Ri Ard, a special Oenach is called by the Rithe of the Tuatha to confirm a new Ri Ard, although this is often only a formality |
Orukai | A race of belligerent creatures, barbaric plainsmen orc tribes invading Ceile Mhor (elven realms). |
Pauk | The Bunus Muintir script translates this as a spider-god, who weaves the web of fates, but the ancient transcript is more complex and hints at Pauk being the consort to Mother-Creator. The "web" is believed by some to represent the dark energy that binds every living and non-living thing in creation, and is believed by some few, that mana is formed with this "web". |
Ri | King, the plural is "Rithe" |
Riocha | The royalty |
Seanoir | The Eldest, the sentient oak trees found deep inside the largest of the Coilli (forests) |
Siog mists | "Fairy mist"; acccording to legend, those lost in the siog mist never return to their own land, but are trapped forever in another world |
Suir | The title for females who have dedicated themselves to the Order of Innishfeirm |
Taisteal | Human barbarian tribes of Tuath Eoganacht plains. |
Tanaise Rig | The heir-apparent |
Thane | The high king of the Concordance (Angaraks, Thulls, and Flinds), a title roughly equal to the Ri Ard of Talamh an Ghlastrea |
Tiarna | The title "lord" |
Tuath | Kingdom; the plural is "Tuatha" |
Tuatha Halla | The ancient hall where the Rithe of the Tuatha meet to certify the election of a new Ri Ard |
Uisce Taibhse | Literally, "water ghost", a race of intelligent creatures living in freshwater loughs; sometimes antagonistic to humans (Sahuighin) |
Weklyn stone | A magical shard of glass with continual light placed upon it for light; unique to a certain period of arcane history. Possession of a stone affords the effect of extending a spells duration by 50% and empowers a spell by 50%. They are rare in present day, found only among the most wealthy and powerful as knowledge of their creation died with the extinction of the Weklyn people. |
Witch-fire | A fire made through a cantrip and certain herbs; a witch-fire lasts far longer than a torch, and gives off a brighter light. |