FRIENDLY FIRE
A ranged attack into a crowded situation is a dangerous thing for allies. In this game, there is a percentage chance of an ally getting hit based on how badly a character misses their quarry's armor class. The larger the error in missing, the more likely it is an ally is hit, with exception to a "1" rolled. That is a mishap determined by the GM.
If there is more than one ally present, it is random which is hit. Determined by GM at resolution of the scene.
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