FRIENDLY FIRE

A ranged attack into a crowded situation is a dangerous thing for allies.  In this game, there is a percentage chance of an ally getting hit based on how badly a character misses their quarry's armor class.  The larger the error in missing, the more likely it is an ally is hit, with exception to a "1" rolled.  That is a mishap determined by the GM.

If there is more than one ally present, it is random which is hit.  Determined by GM at resolution of the scene.




<< BACK >>