Kingdom Rules
Kingdom Feats
Kingdom Skills and Actions
Kingdom Structures

Experience Journal

Caydenlund (Republic 2)


Control DC: 16
Size: 6; Resource Die: d4
XP: 360
Fame: 1
Unrest: 2 (Penalty: -1)
Commodities: 2/4 Food, 2/4 Lumber, 1/4 Stone, 1/4 Ore, 0/4 Luxury

Abilities


AbilityScoreCharterHomelandGovernmentFreeAdvancement
Loyalty+2-1+1+0+1+1
Stability+1+0+0+1+0
Economy+4+1+1+1+1
Culture+1+0+0+0+1

Ruins


RuinPenaltyScoreThreshold
Strife-0010
Decay-0110
Crime-0010
Corruption-0110

Cabinet


DepartmentHolderPotency
President (Loyalty)Wilkezag+1
Education (Culture)Linzi+1
War (Stability)Amiri-
State (Loyalty)Finnus+1
Magic (Culture)Sandar+0
the Vault (Economy)Octavia-
Development (Economy)Ekundayo+1
the Interior (Stability)Dubh+1

Skills


SkillModifierAbilityProficiencyPotencyStatusCircumstanceRuinNotes
Agriculture+2+1 (Stability) +1
Arts+6+1 (Culture)+4 (Trained)+1
Boating+9+4 (Economy)+4 (Trained)+1
Defense+6+1 (Stability)+4 (Trained)+1
Engineering+11+4 (Economy)+6 (Expert)+1
Exploration+2+1 (Stability) +1
Folklore+2+1 (Culture) +1
Industry+9+4 (Economy)+4 (Trained)+1
Intrigue+7+2 (Loyalty)+4 (Trained)+1
Magic+6+1 (Culture)+4 (Trained)+1
Politics+9+2 (Loyalty)+6 (Expert)+1
Scholarship+2+1 (Culture) +1
Statecraft+7+2 (Loyalty)+4 (Trained)+1
Trade+9+4 (Economy)+4 (Trained)+1
Warfare+7+2 (Loyalty)+4 (Trained)+1
Wilderness+2+1 (Stability) +1

Feats and Abilities


(L1) Republican Government
(L1) Grant Charter
(L1) Favored Land: River
(L1) Pull Together: Once per kingdom turn, roll a DC 11 flat check to convert a critical failure to a failure; the DC increases immediately, but slowly returns to the original value.
(L2) Dedicated Builders: +2 circumstance bonus on all Build Structure attempts

Ongoing Effects


Stag Lord's Weaponry: +2 circumstance bonus on the first attempt to Recruit Army (skirmishers)
Gratitude of the Nixie: +2 circumstance bonus to resolve Hex or Settlement events in any river or lake hex in the Little Sellen River watershed
Gratitude of the Dryad: +2 circumstance bonus to resolve Hex or Settlement events in any forest hex of the Greenbelt
Food Shortage (recurring event): Consumption increased by 1; Agriculture DC 17 to mitigate, flat check to clear
Troll Sightings (recurring event): Defense DC 16 to mitigate
Exhausted Goodwill: Pull Together DC increased to 13 for Neth
Commodity Sales: 12 additional resource dice in Neth
Trade Proceeds: 1 resource die or commodity (not Luxury) in Neth
Numerian Crafting: 1 Luxury in Neth

Diplomacy


Trade Agreements: Restov, Mivon, Varnhold
Diplomatic Relations: Brevoy, Tatzlford (not fully built)

Settlements


Stag's End (Capital) (Town 3)


Consumption: 1 (reduced by Mill)

Item Bonuses:
Celebrate Holiday: +1
Establish Settlement: +1
Establish Trade Agreement: +1
Harvest Crops and Livestock: +1
Hire Adventurers: +1
New Leadership: +1

Districts
Capitol Hill:
Town Hall
Houses
Dive Tavern

Dawnflower's Square:
Houses
Shrine
Orphanage

Lakeshore District:
General Store
Mill
Herbalist in progress

Water Border to the south