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Path of Speech

Backhanded Compliment - In addition to using a secret or weakness to gain a damage bonus in social combat, you also can use flattery to gain a damage bonus.
Brilliant Debater - You can always apply Smarts instead of Charm in a social combat check, no matter the nature of the remark.
Fight Dirty - Once per encounter when you make a full or partial success on a social combat check, you can suffer the Takes a Misstep option in order to increase your damage by 1.
Inspiring Presence - Any time you use a general check to call allies to action or bolster their morale, you gain Advantage.
Intimidating Might - You can always apply Brawn instead of Charm in a social combat check, no matter the nature of the remark.
Juicy Gossip - Once per encounter, you can increase your social damage by 1 Trauma as if you had used a secret against your opponent.
Know thy Enemy - On the first check of any social combat encounter against someone you’ve met or had time to study, you gain Advantage against your opponent.
Persuasive - Any time you use a general check to convince someone you’re right, you gain Advantage.
Seductive Charm - In addition to using a secret or weakness to gain a damage bonus in social combat, you also can use personal allure to gain a damage bonus. As long as there are onlookers, this doesn’t rely on whether your opponent is attracted to you or not.
Social Armor - Once per encounter, you can apply 1 Armor any time you take trauma in social combat.
Stinging Comeback - Any time you take trauma in social combat, your next social combat check gains a +1 bonus to damage.

Advanced Talents: (These talents require an advanced raise.)

Aura of Inspiration - Any time you speak or perform to bolster your comrades in battle, your allies that can hear you gain Advantage on combat checks.
Aura of Terror - Any nearby enemies that can see you become terrified, granting Advantage to anyone making a combat check against them.
Brush it off - The first time you would take damage in social combat, you take no damage instead.
Damage Control - Once per encounter when you make a full success on a social combat check, you can Trade Damage for Effect in order to eliminate one trauma (of any level) you’ve taken in that encounter.
For the Crowd - Any time you make a full success on a social combat check, you can take the Performs with Style option for free.
Greater Social Armor - Once per encounter, you can apply 1 Armor any time you take trauma in social combat. If you also have Social Armor, you can combine these bonuses to gain 2 Armor or apply them separately to gain 1 Armor twice.
Merciless - When you use secrets to inflict extra damage in social combat, add +1 Trauma.
Savage Wit - Your attacks in social combat always have the (Armor-Piercing) quality.