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The Virtuoso
Consummate skill. Unparalleled talent. Unmatched ambition. The Virtuoso is always and ever focused on achieving the best performance ze is able. If ze’s on a team, ze wants to be the superstar. If ze’s by hirself, ze wants to beat everyone else out there.
Prime Stat
O Brawn. Gain either the Heavy Hitter or Deadly Aim advanced talent for free.
O Charm. Gain the Merciless talent for free.
O Psyche. Gain any regular or advanced talent from the Path of Speech for free.
O Smarts. Gain any regular or advanced talent from the Path of Guile for free.
O Wyrd. Gain either the Psychic Crush or War Caster advanced talent for free.
Basic Virtuoso Talent
Make your own Luck - Any time you spend a Luck Point to improve a check with your Prime Stat, you get a full success, even if you failed.
Virtuoso Talents
O Against All Odds - On any Stunt that involves your Prime Stat, you’re eligible to receive Advantage if you explain how intense training and dedication to your craft has prepared you uniquely for the challenge at hand.
O Beneath Me - On the first minor NPC you engage in a combat encounter, you can take hir out without making a check. Furthermore, if you describe how the takedown benefits you against the next opponent, you gain Advantage against hir.
O Bring More Men - As long as you’re free to maneuver, never suffer Disadvantage for fighting multiple enemies. Also, you can declare Bring More Men before a physical combat check. You take Disadvantage, but you deal full damage to two foes.
O Competitive Spirit - Any time you compete with someone in a contest involving your Prime Stat and neither of you have Advantage, you gain Advantage. The contest doesn’t have to be official, but it does have to be a one-on-one competition--not just general combat.
O Dazzling Attack - Choose physical or social combat. Once per chosen encounter, declare a Dazzling Attack. For this exchange only, your opponent's damage is reduced to 0. Also, if you take the Sets up Future Success option, gain Continuing Advantage even if you don't already have Advantage.
O Getting Ahead - Any time you fail a check involving your Prime Stat by 2 points or less and an ally or neutral party is nearby, sacrifice them in some way to achieve partial success. Exactly what it entails is up to you and the GM, and, if the sacrifice is a PC, the other player.
O Mass Appeal - Whenever you spend a Luck Point for full success and take the With Style option, if you impress onlookers other than your teammates enough that they cheer, immediately regain the Luck you spent.
O Prolific Success - Whenever you achieve full success on any check involving your Prime Stat, choose one additional success option.
O Success Begets Success - Any time you achieve full success on a General Check involving your Prime Stat, gain Advantage on the next follow-up or similar check you make within one minute.
Character Advancement
O Improve Your Prime Stat by 1, to a maximum of +3.
O Improve Your Brawn by 1, to a maximum of +2.
O Improve Your Smarts by 1, to a maximum of +2.
O Improve Your Wyrd by 1, to a maximum of +2.
O Improve one Stat by 1, to a maximum of +2.
O Add a Focus related to your Prime Stat at the Trained level or increase one to Mastered.
O Add a Focus related to your vocation at the Trained level or increase one to Mastered.
O Add a Focus related to your vocation at the Trained level or increase one to Mastered.
O Add any Focus of your choice at the Trained level.
O Add any Focus of your choice at the Trained level.
O Gain a new Talent of your choice from this playbook or the general list.
O Gain a new Talent of your choice from this playbook or the general list.
O Steal a new Talent of your choice from a different playbook.
O Fame. You're famous! People all over the world recognize you and your achievements and potential. This often gets you free drinks and lucrative job offers, but can also win you influence within powerful circles.
Advanced Raises
[ ] Improve Your Prime Stat by 1, to a max of +3.
[ ] Improve another Stat by 1, to a maximum of +2.
[ ] Improve any Focus of your choice to Trained or from Trained to Mastered.
[ ] Gain a new Talent of your choice from the regular or advanced talent lists.
[ ] Stardom. (Requires Fame; can only be taken once) Everyone knows your name, from the humblest peddler to the loftiest courtier. At this level of reputation, nobles fall over themselves to offer you gifts, money, or opportunities that might win your good graces.
[ ] Change your character to a new playbook.
[ ] Create an additional character as an alternative protagonist.
[ ] Retire your character to a life of safety and/or fun.
Last edited by ionathas, June 09 2022 22:58:40. Secured game article. You most log in to contribute.