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The Paragon
A paragon is never content to solve a problem by hirself when ze has the chance to involve a few friends. Ze’s always thinking about the connections and strengths of a group. Whether ze cares about the group or whether ze’s just using them is up for debate, but hir approach tends to be collaborative

Prime Stat
O Brawn. Gain the Intimidating Might talent for free.
O Charm. Gain the Inspiring Presence talent for free.
O Psyche. Add a new social Focus of your choice at Trained or improve one to Mastered.
O Smarts. Gain the Brilliant Debater talent for free.
O Wyrd. Gan the Enchantment Mastery talent for free.

Basic Paragon Talent
Intuitive Assist - For any task involving your Prime Stat, you never have to make a check to assist. Furthermore, you don’t even have to be Trained in the task.

Paragon Talents
O Aura of Strength - While you’re in battle and conscious, any time a nearby ally that can see you makes a successful combat check, hir attacks deal +1 Damage.
OOO Beast Companion - An animal follows and trusts you enough to go into danger for you. It may or may not follow orders, but it sticks with you through trouble. Take this more than once to gain additional companions.
O Borrowed Luck - Spend Luck at any time on behalf of an ally you can see to improve the result of hir check.
O Coordinated Effort - Whenever you lead a group of allies in doing a task related to your Prime Stat, such as attacking a single enemy or fixing a building, everyone else gains Advantage on their checks.
OOO Allies - An NPC follows and trusts you enough to go into danger for you. Ze may be following you out of duty, loyalty, or a hefty retainer, but ze sticks with you through trouble. Take this more than once to gain additional allies.
O Healing Wish - As an action, touch a subject wounded within the past minute or so to heal the injury magically by one level. You can use this ability more than once in an encounter, but no more than once per subject. This has no effect on Trauma.
O Lay on Hands - As an action, touch a living creature to remove one Injury magically; you receive an identical Injury. If you transfer a wound less than one minute old, you can soak the damage with Resilience. After you use this ability, you can’t use it again for about an hour.
O No Questions Asked - Any time you make a general check to command someone, gain Advantage. As a free option on success, leave them with the impression you’re a leader in their organization.
O Ritual Leader - Any time you lead a magic ritual, add one bonus Form of your choice.
O Synergistic Healing - Whenever you rest around a group of friends, heal 1 Injury Level per day instead of the standard healing rate. While you’re alone or surrounded by enemies, your healing rate is normal.
O With Personality - When you summon a creature, define its personality in as much detail as you like. Other people interacting with it won’t realize it’s a construct unless they have some form of magical detection.

Character Advancement
O Improve Your Prime Stat by 1, to a maximum of +2.
O Improve Your Charm by 1, to a maximum of +2.
O Improve one other Stat by 1, to a maximum of +2.
O Add a Focus related to your vocation at the Trained level or increase one to Mastered.
O Add a Focus related to your vocation or profession at the Trained level.
O Add any Focus of your choice at the Trained level.
O Gain a new Talent of your choice from this playbook or the general list.
O Gain a new Talent of your choice from this playbook or the general list.
O Steal a new Talent of your choice from a different playbook.
O Accrue useful favors. No more than once per session and outside of combat, call in a favor from an NPC to help out or provide an expensive item or service. This represents a network you spend time developing.
O Gain land. Every game month, your investment provides you with substantial coin.

Advanced Raises
[ ] Improve Your Prime Stat by 1, to a max of +3.
[ ] Improve another Stat by 1, to a maximum of +2.
[ ] Improve any Focus of your choice to Trained or from Trained to Mastered.
[ ] Gain a new Talent of your choice from the regular or advanced talent lists.
[ ] Accrue debts. (Requires Accrue useful favors) People come to you for things. After that, they wind up owing you. No more than once per session and outside of combat, call in a debt from an NPC to greatly help out or provide a rare item or service. This represents a network you spend time cultivating.
[ ] Become wealthy. (Requires Gain Land) You have an extensive portfolio of holdings that generate great wealth.
[ ] Change your character to a new playbook.
[ ] Create an additional character as an alternative protagonist.
[ ] Retire your character to a life of safety and/or fun.