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Talents

All playbooks have dedicated moves from which the player can choose, but they also draw from general talents that add, enhance, or modify moves.
A talent allows the character to bend the game rules un- der particular circumstances, sometimes offering a free option, an advanced option, or a +1 bonus to an existing roll or attribute. Very rarely, a talent may grant a +2 bonus to an existing roll or attribute under narrow circumstances.
Unless a talent specifies otherwise, (as in a talent chain) bonuses from different talents do not stack.

Path of Swords
Path of Speech
Path of Guile
Path of Craft