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Kin
This is a fantasy setting, so there are several different types of people wandering about the place.
Kin describes how a group stands out from the rest of mortalkind. It also indicates one Natural Talent, which is usually a set of circumstances under which that kin gains Advantage to checks.
Numas are boring. But they’re common. So there’s that.
Natural Talent: Common. Any time the character meets someone for the first time, ze gains Advantage on hir first social interaction, positive or negative.
Zelfs have obscenely long ears that end in points. Naturally, this gives them exceptional hearing and a real advantage on height charts. They may be fairies. They may be demons. Either way, they’re not telling.
Natural Talent: Sharp Ears. Any time the character tries to hear something, ze gains Advantage.
Kielings have small horns on top of their heads and long, velvety tails they can use to lift and hold light objects. Their hair naturally comes in any color on the rainbow.
Natural Talent: Sure-footed. Any time the character depends on balance or grace, ze gains Advantage.
Kors are tall, broad, and built like a gorilla’s worst nightmare. They also have razor-sharp fangs. This does not dispose them favorably toward salad bars.
Natural Talent: Muscular. Any time the character tries to push or lift something, ze gains Advantage.
Wild Kin
Wild Kin are less common than the other species but no less capable. They do tend to stand out in normal cities, though.
Cobold
Tiny humanoids that live underground
Appearance: A cobold is a three-foot subterranean humanoid with tough skin the color of coal. Its limbs are long and spindly, and its torso is a lumpy, ugly mess. It has a long snout similar to a dog, with sharp, glittering fangs that protrude from its lips. Cobolds typically wear clothing the same color as their skin so they can move undetected in the darkness of night or underground.
Habitat: Underground. Cobolds hate sunlight, so they seldom come aboveground during the day.
Culture: Cobolds live in small villages, where they farm mushrooms and grow leaf and root vegetables in open caves aboveground. They also do a lot of hunting for the large worms and insects that live underground.
Special: Invisibility - In any shadow or partial light large enough to cover a least half hir body, a cobold can turn invisible at will.
Tough - A cobold’s thick skin gives hir a +2 natural bonus to Resilience.
Kynokeph
Humanoid with the head of a jackal
Appearance: A kynokeph stands about the same size as a man, but ze has a fluffy tail like a dog, and hir head is that of a jackal. Hir body is covered with fur, although hir hands and feet are mannish rather than canine, with nails similar to a dog’s in place of a Numa’s fingernails.
Habitat: Kynokephs often live in communities in the forest that maintain some commerce with outside cities.
Culture: These kin are not isolated like some of the other wild kin, but they don’t tend to build nor live in large cities. You’ll often see kynokephs travelling on the road or visiting a civilized town, and sometimes they choose to live with other kin. It’s also common to see members of the mainstream kin living in kynokeph towns.
Special: Scent - Kinokephs have a superior sense of smell that allows them to distinguish and identify creatures and the trails they leave by scent alone.
Gablon
Short, quick humanoid that thrives in wilderness
Appearance: A gablon is a smallish humanoid with long ears that stick out to both sides, a tail with a fluffy tuft at the end, and short, needle like teeth. Ze stands a little more than half as tall as a typical adult Numa, and weighs about half as much.
Habitat: Gablons seem to do well in any environment, but their ability to thrive in what other species consider hostile wastelands means that you find them most often in underground caverns, swamps, deserts, badlands, or other locations other people find irksome or difficult.
Culture: Because they tend to live in homogenous towns without other kin, gablons speak their own tongue and adhere to their own culture, which many people find to be savage. Their primary religion is based on veneration of their ancestors. Gablons eat mostly bugs and grubs, but they take squirrels and rats and birds and fish whenever they can catch them. They seem to be able to thrive on extremely little sustenance.
Speed: Due to their small size, gablons move about half as fast as largekin.
Special: Quick Reflexes - Gablons are smaller than largekin, but they have lightning reflexes by comparison. Any time a check depends on the character’s reactions or ability to respond quickly, a gablon gains Advantage.
Harpsans
Winged humanoid
Appearance: Harpsans look like Numas with fingers that end in sharp claws and talons instead of feet, and eagle wings on their backs. Some Harpsans have feathers covering their bodies instead of hair; these are considered to be of low birth by others of their kin. Men commonly have feathers along both temples, sometimes with decorative colors. They do not grow facial hair. Both men and women are slightly shorter than adult Numas, standing from 4 to 5 feet tall.
Habitat: Most commonly, you find Harpsan eyries either in the mountains or along rivers and lakes.
Culture: Harpsans revere the sun and moon as manifestations of their deity and see the stars as various members of the heavenly court. Many of their names and festivals honor the heavens and their celestial denizens.
Special: Flight - A harpsan can fly twice as fast as any normal bird and can hover in place almost indefinitely.
Tilian
Slender serpent person
Appearance: Tilians have long, slender limbs covered in smooth scales that can match any color in the rainbow. Their heads are more like lizards’ than Numas’, and male Tilians have flared manes they can puff out or retract for displays of dominance. A female Tilian doesn’t have breasts, but she is distinguished by intricate natural patterns of coloration that starts at the base of her neck and wraps up both temples to the crown of her head.
Habitat: Warm climates. Tilians survive equally well in wet or dry conditions, but they cannot stand the cold for long.
Culture: The egg nursery is the center of Tilian culture, and they structure everything in their lives and villages to protect and nurture the young that are born and live there. Tilians can eat bugs, mammals, birds, or lizards, but they don’t do well if they’re forced to eat vegetables.
Special: Scales give the Tilian natural protection against all forms of damage, granting 1 Armor naturally. A Tilian has to shed hir skin once or twice a year, a process that takes a week to a week and a half to complete. During that week, the Tilian’s eyes start to cloud over, hir skin grows dull and hazy, and the character experiences sensitivity to touch and intense light. Often times, this can make a Tilian grumpy and reclusive.
Last edited by ionathas, June 10 2022 15:35:11. Secured game article. You most log in to contribute.