SHIELDING

Type(s) Superhuman Power
Prerequisite(s) Select one of the following to determine your shielding type(s): (Evocation, Force), (Conjuration, Air), (Conjuration, Earth), (Conjuration, Water).

As a 2-action activity, you conjure an energy shield or physical mass around you to protect you from physical attacks. This grants you +5 temporary hit points per tier that last for 1 minute or until depleted. If you sustain this effect, you can double the HP but losing concentration on a sustained version causes the entire thing to vanish.

Artificial Atmosphere Your shielding provides you breathable air and functions as a water-tight sphere. The second time this is applied it's air tight. You can still allow certain things to pass through it by using an action to designate a certain creature, object, substance or type of creature, object, or substance as an action. You can change designations as an action at any point within its duration.
Environmental Shields Your shielding provides you Endurance 1 against all environments outside of it. This improves to Endurance 2 if you invest in this twice, Endurance 3 if invested thrice, and so on and so forth.
Regenerating Shields Your shielding gains Regeneration equal to twice the number of times this is selected. If it is reduced to 0, you still have to re-activate the shield as this cannot bring it back automatically.
Shared Shield You can include 1 additional medium-sized creature in your shield per tier. You must all be in the melee for this to work. A creature that leaves this range also leaves the shield.