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MINIONS
Type(s) Trait
Prerequisite(s) Charisma*
*If all your minions are synthetic creatures you can use Intellect instead. If all your minions are beasts and/or protozoids, you can use Wisdom instead.
You have loyal NPC minions that obey your commands. You can have a single minion or multiple minions but the total level of all your minions combined is equal to half your level. Minions may travel with you or stay behind to keep a base of operations functional. If minions perish, it takes 1 day per level you have to replace them. Your level + tier is the maximum levels worth of minions you can have at a time no one of which can have a level greater than 1/3 this total. Acquiring more than this limit, causes you to lose loyalty from other minions, though you can choose which ones. As 1-3 actions you can order 1 or more minions to take actions. Normally they can take only 2 actions/round and always use 1 to move or assist unless you command them otherwise. Your minion has a bonus to all checks to make this action equal to your Charisma modifier.
Battle Minion: A minion that is damaged while within 30 feet of you can half the damage after applying resistances if you choose to lose the hit points in their stead. Each time you add this upgrade after the first, your single highest level minion gains a cumulative +1 to attack and defense while within 30 feet of you.
Horde You gain x3 times more minions with the same minion level cap (x3 the second time, x10 the third time, x30 the fourth time, etc.) So you applying this four times could allow you to have 60 minions that are each 1/4 your level.Last edited by arkrim, March 03 2024 06:55:53. Open game article. You can edit it once you log in.
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