While you are welcome to view, you must login to edit articles.
DEFLECT MISSILES
Type(s) Power
Prerequisite(s) Dexterity, (Acrobatics or Finesse)
Effect(s) You can use your reaction to deflect or catch a projectile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d4 + half your Dexterity (Acrobatics or Finesse, whichever is better). If you reduce the damage to 0, you can catch the projectile if it is small enough for you to hold in your free hand(s). If you catch a projectile in this way, you can spend 1 surge point to make a ranged throwing attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You cannot throw a projectile moving as supersonic speeds (such as bullets) unless you yourself are moving as super speeds (such as by haste, time slow, or time stop).
Upgrade Each upgrade increases the die size to a maximum of 1d12 at tier 5.Last edited by arkrim, March 02 2024 23:40:24. Open game article. You can edit it once you log in.
Meta: path=77230/special-abilities/deflect-missiles | edited by=arkrim