COMBAT TECHNIQUE

Type(s) Item-based Superhuman Trait
Prerequisite(s) Strength or Dexterity, select 1 tier 1 basic condition.
Effect(s) You gain a special action called (condition you chose) Strike. It functions as the normal Attack action used to make a melee weapon attack except you can also impose a condition on the target for 1 round or 1 minute on a critical hit. The attack must overcome a second DC in addition to their Dexterity DC to afflict them with the condition as well. The nature of your attack determines which DC is secondary (Str, Con, Int, Wis, Cha). You have disadvantage with this attack if you use it on a target that is 2 or more levels higher than you and advantage if you use it against a target that is 2 or more levels lower than you. This cannot be used if the condition has parameters your target doesn't meet (such as the Fading condition which requires the target to be at 0 hp or 0 fp).

Upgrade: The first time this upgrade is applied you can create a combat technique with a minor condition by spending 1 surge upon a hit. Moderate the second time its added, major the third time, and overwhelming the fourth time.
Ranged: You can apply this to a ranged attack.