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Proficiency




All of a character's defenses and skills have a proficiency rank on a scale of 1 to 6. Each rank has an associated bonus that goes to all Difficulty Ratings and Rolls associated with the defense or skill as listed below:
  1. untrained (+0) - any level
  2. trained (+2) - any level
  3. versed (+4) - requires 3rd level
  4. expert (+6) - requires 8th level
  5. master (+8) - requires 13th level
  6. legendary (+10) - requires 18th level
A character is assumed to be untrained with all defenses and skills unless noted otherwise.



Starting Proficiencies


At 1st level, your character begins trained in (5 + their Intelligence modifier) skills and 3 saving throws of your choice: Strength, Constitution, Dexterity, Intelligence, Wisdom, Charisma. This increases retroactively if their Intelligence increases later.



Even Levels


At every even level (2nd, 4th, 6th, etc.), you can increase one of your character's proficiency rank by 1 in a single skill of your choice up to the normal maximum. They all begin as untrained (+0) and increasing this by 1 rank increases it to trained (+2).



Odd Levels


At every odd level after 1st (3rd, 5th, 7th, etc.), you can increase one of your character's proficiency rank by 1 in a single saving throw of your choice up to the normal maximum. They all begin as untrained (+0) and increasing this by 1 rank increases it to trained (+2).



Maximum Proficiency


The maximum proficiency a character can have is trained (+2). This maximum increases to versed (+4) at 3rd level, expert (+6) at 8th level, master (+8) at 13th level, and legendary (+10) at 18th level.