Shoved


Some shoving effects are ongoing rather than instantaneous and pull or push you towards an epicenter (which is the creator of this condition unless noted otherwise). This condition always comes with a value. Every round at the start of their turn, a pulled/pushed creature is shifted a number of spaces towards/away from the epicenter equal to this condition's value. In addition, a creature takes a penalty equal to the condition value to...*If the effect imposing this condition is a compulsion, emotion, enchantment, or mental effect, then the pulled creature cannot be shifted by this condition any further than their base speed would allow. For example, if they were prone they'd only shift up to half their base speed and if their base speed were less than this condition value they'd only shift a distance up to their base speed.


Collisions


Any time a creature is forcibly moved against their will, it's called "shoving" or "being shoved". Unless noted otherwise, shoving is treated as shifting for the purposes of triggering other actions.

If movement takes a target into or through an occupied space, the creator of the movement makes a Strength attack (if feat or basic action) or special attack (if power) against the Strength DC of the creature or object in the way.