Alien
You are one of the mysterious aliens that have contacted earthlings. You have been sent ahead of the mothership to gather intel on humans. It is imperative that none of them learn of your alien identity, as your mission is solely to observe humanity and report back your findings. Your people are not necessarily hostile towards humans, but are approaching the situation cautiously. They need to know if humans will be friend or foe when they arrive. To blend in with the populace, you have adopted a cyborg, human, or mutant identity and must fulfill the goals of that identity while also fulfilling your reconnaissance mission.
SHAPESHIFTING SUIT (Transformation 1 ability with the Long-lasting 1 and Unrecognizable 1 upgrades.)
Item (Worn) Hi-Tech Power Tier 3
As 1 action, you can alter your appearance to that of your alter ego and have advantage on checks to maintain this identity. This is illusory but can fool both organic and robotic sensors. You revert to your true form while dead or if knocked unconscious (though you can maintain a form while unconscious if you willingly fall asleep in the form). Unlike most transformations, this does not grant you powers, but instead, you have 2 biotic powers of your choice that you can only use while in your true form. Losing this item is akin to failing your mission and requires you to abort your mission and return to the hidden scouting ships immediately.
WEAKNESSS 1
Choose a tier 1 weakness or vulnerability unique to your alien physiology. A GM may allow you to choose more tiers worth of weaknesses and vulnerabilities in exchange for more abilities.
GEAR
You begin with 3 item abilities of your choice.
ABILITY SELECTION
Choose Biotic or Magic. You can acquire abilities of the type you selected plus Hi-Tech, Innate, Item, Low-Tech, Power, and Trait abilities.