Actions: Tinker
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Action 1 or more
Target 1 object you touch
Check Skill roll vs. Device DR
Effect You attempt to operate a device such as opening a door, pulling a lever, activating a device, picking a lock, bending bars, logging into a system, hacking a system, etc. Simple actions take only 1 action while complex actions take 2. Some devices may require multiple successes to achieve the desired task as noted in the device's description.
- Critical Success: As a Success except you progress 2 stages towards success.
- Success: You progress 1 stage towards success. If you get to the final stage, you get the device to do the desired effect (if possible).
- Failure: No progress and you suffer a minor mishap.
- Critical Failure: You regress 1 stage from success and suffer a major mishap. If no mishaps are listed, the DR to operate the device for the remainder of the scene increases by 2 cumulatively stacking with other critical failures.
*Using the wrong skill to tinker with a device may still allow for victory in some cases, but impose a mishap even on a success or critical success. For example, trying to use Brawn to break open a locked door instead of picking a lock might break the door on a success and alert enemies regardless of failure or success.