Home | Actions | Assist | Attack | Block | Command | Concentrate | Craft | Defend | Disarm | Distract | Don | Feint | Focus | Grab | Haggle | Hide | Improvise | Income | Initiative | Investigate | Jump | Lie | Palm | Perform | Persuade | Ready | Resist | Shift | Shove | Sprint | Steal | Stride | Tinker | Traverse


Stride



Basic, Move


Activation 1 action

Target 1 unoccupied space you perceive

Rolls Dexterity (Acrobatics) + Size or Strength (Athletics) + Size



You move up to a number of meters/yards equal to one-third the result of your roll. If this is enough to get you to the targeted space, you move to that location normally. If this is not enough, you must make a Dexterity saving throw against the same DC you needed to get to the location or fall prone at the end of this movement.