Range
Ranged abilities target a foe that is outside of most creatures' reach. If you're within a foe's melee reach when you make a ranged attack, it provokes reactions from them. All abilities use generally 5 target sizes/ranges: very short, short, medium, long, very long.
1 space = 5 feet/1.5 meters
1 fast travel space = 500 feet/150 meters
1 stellar space = 1 astronomical unit (92,955,810 miles/149,597,871 kilometers)
1 stellar fast travel space = 100 astronomical units
Speed of Light = 300,000 KM/186,000 miles per second; 671 million miles per hour; travels 1 astronomical unit every ~500 seconds (8 minutes). For gaming purposes rounded to 10 minutes per AU.
- *At tier 5+ alter 1,000 feet/tier to 1 mile/5 tiers
- Cylinders/Lines are 1/100th as wide as they are long rounded UP to the nearest 5-foot increment.
- Flying targets have disadvantage on defenses against cylinders and cylinder attacks have advantage against flying targets.
- Noncombat travel abilities have x10 the area/range of those listed here
- noncombat communication/observation abilities have x100 the area/range
- You can use ranged effects at roughly twice the normal range or area but suffer disadvantage on any attack rolls, saving throws, and skill checks made as part of the effect.
- If the casting time is longer than 1 round, increase duration by 1 step per additional casting step: 1 round (3 actions) --> 1 minute --> 10 minutes --> 2 hours --> 24 hours --> 1 week --> 1 month --> 1 year --> 10 years --> Permanent