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Range




Ranged abilities target a foe that is outside of most creatures' reach. If you're within a foe's melee reach when you make a ranged attack, it provokes reactions from them. All abilities use generally 5 target sizes/ranges: very short, short, medium, long, very long.

1 space = 5 feet/1.5 meters
1 fast travel space = 500 feet/150 meters

1 stellar space = 1 astronomical unit (92,955,810 miles/149,597,871 kilometers)
1 stellar fast travel space = 100 astronomical units

Speed of Light = 300,000 KM/186,000 miles per second; 671 million miles per hour; travels 1 astronomical unit every ~500 seconds (8 minutes). For gaming purposes rounded to 10 minutes per AU.

RatingRangeEmanationBurstCylinder/LineEffect DurationCasting Time
Very Short5/tier1 target1/tier5/tierInstantReaction
Short10/tier1/tier2/tier10/tierUntil start of next turn1 action
Medium20/tier2/tier5/tier20/tierUntil end of next turn2 actions
Long50/tier5/tier10/tier50/tier1 minute3 actions
Very Long100/tier10/tier25/tier100/tier10 minutes1 minute
All abilities are either "melee" (meaning they are projected from the creator towards the target) or "ranged" (meaning they can start their area up to a distance away equal to the range listed above but creating/sustaining the effect provokes attacks of opportunities from other creatures in melee).