RAGE

Type(s) Power (Stance)
Prerequisite(s) Constitution

On your turn, you can enter a rage as an action by spending a surge and an action. While raging, you gain the following adjustments:Your rage lasts for up to 1 minute but ends early if you are knocked unconscious, if your turn ends and you haven't attacked a hostile creature or taken damage since your last turn, or you willingly dismiss it as an action.

Indomitable Will You also gain advantage on Charisma (Intimidation) checks and Charisma saving throws while raging. If you apply this upgrade a second time, you can�’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Persistent Rage Your rage does not end as a result of not attacking a hostile creature or taking damage since your last turn.
Resilient Rage You also gain advantage on Constitution checks and Constitution saving throws while raging.
Resistant Rage You gain resistance against one additional damage type of your choice while raging.
Relentless Rage When dropped to 0 hit points or less while raging you can make a Constitution saving throw against DC11 + half damage dealt by the effect. If you succeed, you are dropped to 1 hit point instead.
Titanic Rage While raging, you are treated as one size larger than you actually are for determining carrying capacity and combat maneuvers. You can apply this upgrade multiple times to a maximum of being treated as Colossal-sized. This upgrade makes your rage superhuman.