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QUIVERING PALM
Type(s) Superhuman Power (Mark)
Prerequisite(s) Dexterity and (Charisma or Wisdom)
When you hit a creature with a lethal unarmed strike, you can spend 1 or more surges to start imperceptible vibrations, which last for the rest of the day or up to 1 day per level if you sustain it beyond the first day. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it takes <smallcaps>(1+Tier)</smallcaps>d10 stamina damage per surge spent or half as much on a success. You can have only one creature under this effect at a time. You can choose to end the vibrations harmlessly without using an action.Last edited by arkrim, December 29 2024 08:59:56. Open game article. You can edit it once you log in.
Meta: path=77230/quivering_palm | edited by=arkrim