Persuade
Basic, Linguistic, Social
Activation 1 minute or longer depending on complexity of discussion
Target Any number of creatures within communication range
Rolls Charisma (Deception) vs. Wisdom DR or Charisma (Diplomacy or Intimidation) vs. Charisma DR. +1 to the DR per target beyond the first.
You attempt to persuade others. You take a penalty to your roll equal to th
Critical Success The creature is 100% convinced/persuaded. Remember, convincing someone of a lie doesn't necessarily mean they believe it to be true, only that they believe you are sincere.
Success As a critical success but only 50%.
Critical Failure The creature is persuaded the opposite of what you attempted but acts with only 50% severity. For example, if you wanted them to imprison two people for a week, they'd imprison one person (probably you) for a week instead. If you wanted to sell them a teapot for 10 gp, they charge you 5 gp and convince you to buy their teapot instead.