Actions: Mount
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Move
Action 1+
Target 1 seat within reach
Roll Acrobatics or Athletics vs. DR10 or mount's Dexterity DR if unwilling
Effect You attempt to mount into a vehicle seat, saddle, or similar seat.
- Critical Success: Become mounted and gain control.
- Success: Become mounted but must use another action to gain control.
- Failure: Fail to get on.
- Critical Failure: Fall prone.