Abilities


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LUCK

Luck abilities aren't necessarily supernatural on the character's part but occur as a result of destiny, fate, serendipity, or possibly good planning and foresight. You can't throw a magical fireball from your fingertips, but you were secretly aware that the fuel tank behind your foe was leaking and can blow it up with a well-placed lit cigarette. Superhuman abilities usually can't be Luck-based unless they have the Conditional weakness and are approved by a GM. For example, if you had Blast (Fire) as a luck-based ability because you were good at making things explode, you'd be unable to use it unless explosives happened to be available in the scene. That said, by cleverly using Item abilities or tactically manipulating a scene, you might be able to ensure your needed circumstances are usually in play.