JUMPING

Type(s) Trait
Prerequisite(s) Acrobatics or Athletics

You can jump twice as far as normal for a human. You suffer no falling damage from falls of a shorter distance than how far you can jump.

Upgrade Multiply how far you can jump beyond normal human limitations by twice this ability's rank. At rank 2+ you can choose to continue jumping in a straight line instead of landing during your turn. You can keep the jump going for a number of rounds equal to this ability's rank before you begin to fall, which takes an additional amount of time equal to the duration you were jumping.