Actions: Income



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INCOME
Action Downtime activity
Target Varies
Roll Varies
Effect You attempt to make income either by stealing something, haggling for a bargain, upselling your products, gambling, performing services, etc. If you're haggling, gambling, or trying to impress someone or otherwise trying to gain immediate income by opposing another character, you must hit their DR and have some staked or bet value you've put up as collateral (such as buying a delicate fancy dress to do the performance or betting money in the gamble or buying/selling an item and over or under paying for it). If haggling for a higher or lower price, the "staked value" is just the additional amount you're trying to get them to pay or the reduction in price you're trying to get. Otherwise, you just make income over time.

Opposed Income:
Critical Success As a success but 100%.
Success You gain additional income equal to 50% of the staked value in addition to retaining the staked value.
Failure You lose 50% of the staked value.
Critical Failure You lose all of the staked value.


Income over Time: You make (roll result x level) credits per day of work. You make x10 this for a week of work or x100 times this for a month of work. This is a downtime activity and requires you not interrupt it with adventuring. Interrupted work is assumed to fail or get the lowest possible result and then also only get a portion of it based on the amount of time invested so far.