Immortality
Buff, Superhuman
When you die, you survive somehow or come back from the dead. Recovery takes 1d6 thousand years or 1/100th the average expected lifespan for your origin (whichever is less). During this time, you are missing from gameplay. You can spend surges to treat your effective tier with this ability as a number of tiers higher equal to half the number of surges you spend (round down) for determining how long it takes to return.
After returning from the dead, you come back with 1 hit point, cured of all afflictions and conditions that have a duration less than your recovery time, and suffering a penalty to all rolls and DRs equal to the number of times you've ever died.
This penalty drops by 1 after 3 pivotal events or 3 days, whichever takes longer. If you die while suffering this penalty, you're gone for good and don't come back.
| Example: |
| A creature with tier 2 immortality who has died 3 times before would take 9d6 days to come back and suffer a -4 penalty upon their 4th death. |
Tier 2 Recovery is reduced to 1d6 hundred years.
Tier 3 Recovery is reduced to 1d6 decades.
Tier 4 Recovery is reduced to 1d6 years.
Tier 5 Recovery is reduced to 1d6 months.
Tier 6 Recovery is reduced to 1d6 days.
Tier 7 Recovery is reduced to 1d6 hours.
Tier 8 Recovery is reduced to 1d6 minutes.
Tier 9 Recovery is reduced to 1d6 rounds.
Reduced Resurrection Penalty (+1) You can spend surges to reduce the penalty you suffer when returning by 2 per surge you spend. If you die while suffering from the resurrection penalty, you can sacrifice all your surges to avoid dying permanently. The second time you apply this upgrade it improves to reducing it by 4 per surge and then 6 per surge the third time and so on and so forth.