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Hazards
When exposed to a hazard, a timer begins and keeps ticking until the interval is up or you are no longer exposed to the hazard. At the end of that interval, if still exposed to the hazard, you make a saving throw against the ill effects of the hazard. Every interval you remain in the hazard, the DC to resist it increases by 1.
Damage types and ill effects may vary. Resting and recovering from a hazard requires you not to be exposed from it for the duration of the rest. Some exposures may have an onset time, meaning you must be exposed for the onset time before the hazard begins to affect you. Leaving the hazard for even one round allows you to reset the onset time.
Unless noted otherwise, hazards are as follows:
Damage: 1d10 + level
Conditions: cannot heal naturally until the target ceases to be exposed to the hazard
DC: 10 + number of intervals exposed. You must fully recover from a hazard for the DC to return to the base DC.
Ailments function as hazards except that they affect you additional times within the same interval if you're exposed multiple times such as being dosed with poison.
| Hazard Rating | Interval |
|---|
| Very Slow | 1 day |
| Slow | 2 hours |
| Average | 10 minutes |
| Fast | 1 minute |
| Very Fast | 1 round |
| Hazard | Interval | Save | Success | Failure | Crit Fail |
|---|
| Altered Gravity | 1 week | Con | half damage | 1d10+lvl stamina | Max damage +1 weakened |
| Apoxia | 10 mins. | Con | half damage | 1d10+lvl stamina | Max damage +1 confused |
| Bug swarm | 1 round | Dex | half damage | 1d10+lvl piercing | Max damage +1 fatigued |
| Crushing Depths | 1 round | Str | half damage | 1d10+lvl bludgeoning | Max damage +1 fatigued |
| Decompression | Varies | Con | half damage | 1d10+lvl stamina | Max damage +1 confused |
| Dehydration | 2 hrs. | Con | half damage | 1d10+lvl stamina | Max damage +1 fatigued |
| Extreme Cold | Varies | Con | half damage | 1d10+lvl cold | Max damage +1 staggered |
| Extreme Heat | Varies | Con | half damage | 1d10+lvl heat | Max damage +1 staggered |
| Intoxication | 2 hrs. | Con | half damage | 1d10+lvl toxic | Max damage +1 confused |
| Laughing gas | 2 hrs. | Con | half damage | 1d10+lvl stamina | Max damage +1 confused |
| Radiation poisoning | Varies | Con | half damage | 1d10+lvl heat & toxic | Max damage +1 fatigued |
| Sleep deprivation | 1 day | Con | half damage | 1d10+lvl stamina | Max damage +1 fatigued & stupefied |
| Starvation | 1 day | Con | half damage | 1d10+lvl stamina | Max damage +1 fatigued |
| Suffocation | 5+Con rds. | Con | half damage | 1d10+lvl stamina | Max damage +1 confused |
| Vacuum | 1 rd. | Con | half damage | 1d10+lvl stamina | Max damage +1 fatigued |
Last edited by arkrim, July 30 2025 15:46:42. Secured game article. You most log in to contribute.