Actions: First Aid
Home | Assist | Attack | Avert Gaze | Block | Command | Concentrate | Cover Tracks | Craft | Crawl | Defend | Delay | Disarm | Dismiss | Distract | Diversion | Don | Drop Prone | Escape | Feint | First Aid | Focus | Grab Ledge | Grapple | Hide | Impersonate | Impress | Improvise | Income | Initiative | Interact | Investigate | Jump | Lie | Mount | Navigate | Palm | Perform | Persuade | Point | Ready | Release | Reposition | Request | Search | Shift | Shove | Slow Fall |Sprint | Squeeze | Stand | Steal | Stride | Sustain | Take Cover | Tinker | Track | Traverse | Treatment | Trip | Whisper
Restoration | Somatic
Action 1 or 3
Target 1 ailment affecting 1 living creature within reach or all ailments affecting 1 living creature within reach
Check Wisdom (Medicine) vs. Highest DR of all targeted ailments
Effect You administer first aid.
- Critical Success: As a success but they can also use your roll result instead of their own roll if it is higher.
- Success: The target gains a bonus to their next recovery roll against the targeted effect(s) as if your roll were an Assist roll.
- Critical Failure: You penalize their next recovery roll against the targeted effect(s) as if your roll were an Assist roll.