FAVORED FOE

Type(s) Trait
Prerequisite(s) Select a creature type or organization.

Foes of the selected type have disadvantage on attack rolls against you and you have advantage on saving throws to resist any effects they create which impose the charmed, drawn, repelled, or slowed conditions upon you.

Upgrade: You automatically pass saving throws to resist the effects listed above instead of just having advantage when created by the selected foes. The second time you apply this upgrade, you are immune to the listed effects above when created by the selected foes.
Aura: As an action, you can spend 1 focus to apply this ability's benefits to all allies within Melee of you for the duration of the scene. If they leave melee, they lose this benefit but regain it upon entering Melee with you again. For 2 surges you can apply to all allies within the scene. This effect ends if you lose concentration or are knocked unconscious but you can restart it with an action without having to spend additional surges so long as you are still within the same scene.
Selection: You add an additional selection to the list this power applies against.