Actions: Escape
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Action 1 or 3
Target 1 or all effects binding, grappling, pinning, or restraining you
Roll Dexterity (Acrobatics), Dexterity (Finesse), or Strength (Brawn) vs. Highest escape DR among targets
Effect You attempt to break free.
- Critical Success You break free and get an additional benefit based on the skill used. Acrobatics: Shift half your speed. Finesse: All affected targets are tripped using your escape roll as the result. Brawn: All affected targets are shoved using your escape roll as the result.
Success You break free.
Critical Failure You suffer disadvantage on your next attempt to escape.