ENDURANCE

Type(s) Innate Trait
Prerequisite(s) Select 1 damage type or type of hazardous environment you're resistant to such as crushing pressure environment, low-oxygen environment, high gravity environment, extreme heat, extreme cold, a particular planet's unique biosphere, etc.

You treat hazardous environmental conditions of your chosen type are 1 tier less hazardous when determining how they affect you to a minimum of 0 and gain minor resistance to 1 damage type created by the environment.

Aura As an action, you can spend 1 surge to apply your resistance to all allies within Melee of you for the duration of the scene. If they leave melee, they lose this benefit but regain it upon entering Melee with you again. For 2 surges you can apply to all creatures within the scene. This effect ends if you lose concentration or are knocked unconscious but you can restart it with an action without having to spend additional surges so long as you are still within the same scene.
Upgrade You reduce the selected environment's hazard tier by 1 additional tier, to a minimum of 0 and either improve the resistance to major resistance or gain another minor resistance. If you are an appropriate creature, you can take this upgrade a third time and improve major resistance to immunity. For example, you can't be immune to fire unless you are a fire elemental or spirit of some kind and you can't be immune to disease or poison if you're an organic creature.
Selection You add an additional selection to the list this power applies against.