DIVINE INTERVENTION

Type(s) Innate Luck Trait
Prerequisite(s) (Charisma, Intellect, or Wisdom), (Investigation, Mysticism, Perception, or Presence)
Effect(s) Sometimes you just get lucky, but maybe you see it as acts of God or your own genius? In any case, you can use an action and a surge to think, hope, and/or pray when your need is great. Describe the assistance you seek, and roll 1d20. If you roll 11 or greater, you gain divine intervention. The GM chooses the nature of the intervention as explainable by luck (narrative deus ex machina); the temporary effect of any two or three powers of equal or lower tier to this one would be appropriate. If you gain intervention, you can�’t use this feat again until after you finish a long rest.

Upgrade Each tier of this upgrade improves the power and effectiveness of this ability.