Actions: Diversion
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Illusion | Mental
Action 1 or 3
Target 1 creature within communication range or all creatures within communication range
Check Charisma (Deception) vs. Wisdom (Insight) DR
Effect You create a diversion drawing attention away from you. If you use a physical gesture or trick, this action gains the somatic type. If you use distracting words in spoken language, it gains the auditory type.
- Critical Success: The targets are blinded against you until the start of your next turn (allowing you to sneak away).
- Success: The targets are blinded against you until the end of your current turn (allowing you to sneak away). Affected targets get +5 circumstance bonus to their DR to resist diversions you create for the remainder of the scene.
- Failure: Targets get +5 circumstance bonus to their DR to resist diversions you create for the remainder of the scene. They are aware you attempted to trick them.