DARKVISION
Type(s) Innate Trait
Prerequisite(s) Perception, Wisdom
Effect(s) You can see in dim and low lighting conditions normally suffering no penalty to attacks or perception. This doesn't allow you to see in total darkness.
Upgrade At tier 2, you can see in total darkness but this doesn't let you distinguish color under such conditions. You must select a specific type of spectrum you can use to see. Each additional tier allows you to see into a new spectrum. Each spectrum has a foil that blocks it as noted below. Selecting the same vision twice allows you to see invisible targets so long as you're able to see in those circumstances.
- Arcane Sight: You can see magical sigils, ectoplasm, and magical residue of magical powers used. You can also see creatures capable of using magical powers. Treat this as if every such creature and effect glowed like candlelight for you but the presence lacking such creatures remains dark to you. You can also see creatures and objects that have been affected by magic at any point in the past, but only while within reach of them. This is useful for noticing magical traps, but doesn't automatically light them up as much as allow you to search for them normally in circumstances where you'd normally be blind.
- Ghostsight: You can see creatures and spirits and their imprints on objects even in total darkness. Treat this as if every such creature glowed like candlelight for you but the presence lacking such creatures remains dark to you.
- Lifesight: You can see fungi, plants, and other organic creatures and their imprints on objects even in total darkness. Treat this as if every such creature glowed like candlelight for you but the presence lacking such creatures remains dark to you.
- Magnetovision: You can see magnetic fields. So long as you're not in the presence of powerful magnets or constantly shifting magnetic poles, you can see in total darkness.
- See In Darkness: You can see into darkness itself as a metaphysical concept. Any location within your current scene that others within the same scene can't see, you CAN see solely because they cannot. If someone sees something, you cease to be able to perceive it through this ability but must use your normal senses instead. Multiple creatures with this ability do not count against each other.
- Thermovision: You can see into the thermographic spectrum. So long as targets are not covering or disguising their heat signatures, you can see clearly in total darkness.
- Truesight: You can through concealment caused by holograms or other illusions. Taking this a second time allows you to see through glamers within the same melee unless the creator is a higher level then you, then you roll resistances against it as normal but with advantage.
- Ultravision: You can see into the ultraviolet spectrum. So long as you're not in the presence of an overwhelming number of active electronic devices, you can see in total darkness.