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Cyborg




Cybernetic implants have become fairly commonplace, though more advanced augmentations are incredibly expensive and difficult to maintain. The best cybernetics are restricted only for military personnel, the wealthy and connected, and those employed by such entities. Many employees have cybernetic implants placed in them on loan from their employers and they work years to pay them off. Having an implant or two that replaces a body part has no real statistical effect on a character but some individuals have so many implants that distinguishing between man and machine gets...fuzzy. These folks are referred to as cyborgs.



BIONIC

You have a strange appearance that's difficult to hide and requires special disguises or bulky clothing to do so. You are treated as both Android and Human for all effects. If affected by something that normally only affects one of these, you take only half the effects such as damage, healing, duration, etc.



CYBERNETICS

You begin with 2 innate hi-tech abilities and 1 innate low-tech ability of your choice.



STARTING GEAR

You begin with 3 item abilities of your choice.



ABILITY SELECTION

You can acquire innate abilities that are either hi-tech or low-tech, including superhuman versions.

Anyone can acquire item and talent abilities assuming they're available for purchase (item) or training (talent) when selected.